JOKE NOKE
The first knock keeps the chain. The echo breaks it.
The storm
I made Joke Noke as a short storm you answer with one careful tap. Clouds gather on a dark sky. One of them flashes and knocks. That first strike is the origin. A neighbor almost always answers late, with a dimmer flash and a softer rumble. That second voice is the echo.
Tap the origin while the reply window is open and the chain grows. Tap the echo, or let the window close, and the run ruptures. Each clean tap adds a cloud and shortens both the echo gap and the time you have to answer, so waiting to compare the flashes gets riskier.
Some beats are Twin Noke: two true strikes in a row. You answer the first origin, then the second. A thin cloud is still a full tap. The heaviest cloud is not always the one that was struck.
What you play
Begin Chain starts a scored run. Whisper Drill is a quieter practice pass. Lessons walk through the origin, the echo, the shrinking window, and the twin strike. The Echo Ledger keeps a local list of finished runs, including how the chain ended. Murmurs holds sound, haptics, and three anthems: Vault Pulse, Gold Murmur, and Violet Drift.
Skybrands are eight marks you earn by playing. They live on this device with the rest of your progress.
Privacy policy
This page is the privacy policy for Joke Noke, the iOS game published by Omar Sasishvili. It describes the game as it ships: a self-contained storm on your device, with no player account and nothing to buy.
No profile, no purchases
You do not create an account, a login, or a player profile. There is no sign-in, no username, and no email collected by the game. Joke Noke has no in-app purchases, no subscriptions, no paid unlocks, and no virtual currency.
Skybrands are local achievements. They are not tied to a public profile, a leaderboard, or an online account. Earning one records that mark only in the game’s store on your device.
What stays on the device
Play data is stored locally, in the app’s private storage on the device. I do not receive it. That local record can include:
- Sound, haptics, music, and the chosen anthem
- Whether the lesson invite and lessons have been seen
- Your longest chain
- Which of the eight skybrands are unlocked
- Up to twenty finished runs in the Echo Ledger: chain length, how the run ended, cloud count, clean origin taps, the time of the run, and a random id used only so the same run is not saved twice
What the game does not collect
Joke Noke does not ask for your name, email address, contacts, photos, microphone, precise location, or advertising identifier. I do not use analytics, advertising, or tracking tools in the game. I do not sell personal information, and I do not share play data with data brokers or ad networks, because the game does not send that data to me.
The Rate control asks Apple’s system to show its own review prompt. I do not receive the contents of that review through Joke Noke.
This page itself does not use accounts, forms, analytics, or advertising cookies.
Deleting what is stored
Clear Sky Data, inside Murmurs, removes saved chains, the Echo Ledger, and skybrands from that device. Sound, music, haptics, and lesson progress remain until you change them or delete the app. Removing Joke Noke from the device deletes the local store with it.
Children
Joke Noke is a general-audience game. It does not collect personal information from children or from anyone else.
Changes
If this policy changes, I will post the updated text on this page and change the date below. The current version is dated 23 September 2026.
Contact
I am Omar Sasishvili. Questions about Joke Noke or this privacy policy can come to [email protected].